{"id":"hs-57159db00c91cec1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1","title":"P24：游戏/互动/VR 内部人称技术第十三批入口","kind":"research_note","reviewStatus":"structurally_screened_not_individually_reviewed","language":"zh-CN","category":"声画与理论笔记","series":"P24-游戏互动VR内部人称技术第十三批","sourceVersionDate":"2026-06-18","publishedAt":"2026-09-08","modifiedAt":"2026-09-08T05:03:32+00:00","markdownUrl":"https://a.p4theater.top/research/hs-57159db00c91cec1.md","editionUrl":"https://a.p4theater.top/research/data/editions/hs-57159db00c91cec1-d224c7f4e3bfad7112fe.md","markdownSha256":"d224c7f4e3bfad7112fe9c7171c5f23d841a5c2ac6fc8d2e728f07357135688c","markdownBytes":7772,"characters":2254,"sourceEvidenceTier":"T3_DEEP_RESEARCH_PACK_WITH_T4_GAME_INTERACTION_VR_REFERENCES","sourceStatus":"active","evidenceBoundary":"本卡组承接 P18 的游戏/互动/VR 缺口：专门分析输入设备、第一人称镜头、可玩身体、NPC、任务、选择分支、HUD、规则边界、存档重开、多人系统、互动文本、VR 追踪和沉浸感如何成为内部人称技术。外部游戏设计、交互叙事、WebXR、Gamepad、引擎文档和 VR presence 研究只作 T4 形式参照；进入《人类投降派》时必须回到 T0/T1/T2/T3 声画证据、Owner 校正和证据层级，不得把游戏机制、玩家行动、VR 在场、互动选择、存档重来、NPC 任务或沉浸感反向用于裁决片内事实、人物心理、真实关系、consent、现实伤害、声源归属、导演意图、生产史或全片终极解释。","editionNote":"本文为研究档案公开版，保留来源版本的论述与限制。公开时间：2026-09-08；不表示已完成同行评审。 本文属于公开研究资料（历史笔记、研究稿或来源记录）：已完成格式、来源限制与重复项筛查，尚未完成逐篇独立事实复核；原文中的解释、候选判断和未确认内容均按其原有限制阅读。","imageUrls":[],"links":["https://a.p4theater.top/research/hs-3bb334a0b9331368","https://a.p4theater.top/research/hs-471bdd4faa29ab83","https://a.p4theater.top/research/hs-482a8bf1dd3e8820","https://a.p4theater.top/research/hs-4bec91cbd59883ba","https://a.p4theater.top/research/hs-6a46e3a7835fac32","https://a.p4theater.top/research/hs-8017beef9f102d31","https://a.p4theater.top/research/hs-b9fcfcdea14bf0c5","https://a.p4theater.top/research/hs-be54d31a8e17fd99","https://a.p4theater.top/research/hs-c83a639735fa8d54","https://a.p4theater.top/research/hs-c9215061f53ae9cb","https://a.p4theater.top/research/hs-e76bd4715d092da7","https://a.p4theater.top/research/hs-e8efb240b2410c57","https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API/Fundamentals","https://docs.godotengine.org/en/stable/tutorials/inputs/inputevent.html","https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.0/manual/index.html","https://github.com/inkle/ink/blob/master/Documentation/WritingWithInk.md","https://pmc.ncbi.nlm.nih.gov/articles/PMC2781884/","https://twinery.org/cookbook/","https://users.cs.northwestern.edu/~hunicke/MDA.pdf","https://www.w3.org/TR/gamepad/","https://www.w3.org/TR/webxr/"],"relationMethod":"literal links and image references in the public edition; no inferred semantic support","paragraphCount":72,"markdown":"# P24：游戏/互动/VR 内部人称技术第十三批入口\n\n本文为研究档案公开版，保留来源版本的论述与限制。公开时间：2026-09-08；不表示已完成同行评审。 本文属于公开研究资料（历史笔记、研究稿或来源记录）：已完成格式、来源限制与重复项筛查，尚未完成逐篇独立事实复核；原文中的解释、候选判断和未确认内容均按其原有限制阅读。\n\n来源版本日期：2026-06-18\n\n证据边界：本卡组承接 P18 的游戏/互动/VR 缺口：专门分析输入设备、第一人称镜头、可玩身体、NPC、任务、选择分支、HUD、规则边界、存档重开、多人系统、互动文本、VR 追踪和沉浸感如何成为内部人称技术。外部游戏设计、交互叙事、WebXR、Gamepad、引擎文档和 VR presence 研究只作 T4 形式参照；进入《人类投降派》时必须回到 T0/T1/T2/T3 声画证据、Owner 校正和证据层级，不得把游戏机制、玩家行动、VR 在场、互动选择、存档重来、NPC 任务或沉浸感反向用于裁决片内事实、人物心理、真实关系、consent、现实伤害、声源归属、导演意图、生产史或全片终极解释。\n\n# P24：游戏/互动/VR 内部人称技术第十三批入口\n\n## 这一批补什么\n\nP17 已经讲过数字系统怎样搜索、排序、登录、摘要和拒绝。\n\n但游戏、互动叙事和 VR 还有一层更危险的东西：\n\n```text\n它不只是把你叫来。\n它让你按下去。\n```\n\n人一旦按下去，就很容易误以为自己是主人。\n\n游戏最强的人称幻觉，不是“我在看”。\n\n而是：\n\n```text\n我在做。\n```\n\nP24 要拆开的正是这个幻觉。\n\n核心句是：\n\n```text\n交互不是自由。\n交互是系统把你临时接成一个能动的地址。\n```\n\n这不是贬低游戏、互动艺术或 VR。\n\n恰恰相反：它承认这些媒介的力量很深。它们能把眼睛、手指、身体、选择、路线、时间、失败和共同体全部接进作品。\n\n但它们也必须接受一条刹车：\n\n```text\n你能操作，不等于你拥有发生。\n你能选择，不等于你拥有全部可能。\n你在里面，不等于你真的到达。\n```\n\n## 第十三批十二张\n\n- [01 输入设备与按键映射：手指先被翻译成指令](/research/hs-be54d31a8e17fd99)\n- [02 第一人称镜头与准星：眼睛贴上去，不等于你成为主人](/research/hs-e8efb240b2410c57)\n- [03 角色、头像与可玩身体：身体可操作，不等于身体归你](/research/hs-c83a639735fa8d54)\n- [04 NPC 对话与任务地址：你被任务叫出来](/research/hs-c9215061f53ae9cb)\n- [05 选择分支与对话树：选择多，不等于自由多](/research/hs-471bdd4faa29ab83)\n- [06 HUD、界面与提示：世界先变成可读面板](/research/hs-e76bd4715d092da7)\n- [07 规则、关卡与边界：能走的路已经被写好](/research/hs-8017beef9f102d31)\n- [08 存档、读档、死亡与重开：过去可以重来，不等于后果消失](/research/hs-6a46e3a7835fac32)\n- [09 多人协作、匹配与队伍语音：我们由服务器临时拼出](/research/hs-b9fcfcdea14bf0c5)\n- [10 互动叙事与超文本：读者变玩家，不等于文本失去制度](/research/hs-3bb334a0b9331368)\n- [11 VR 头显、手柄与空间追踪：身体被接入，不等于身体获救](/research/hs-482a8bf1dd3e8820)\n- [12 沉浸感、临场与晕动：在场感不是到场](/research/hs-4bec91cbd59883ba)\n\n## 本批覆盖表\n\n| 形式 | 主人称动作 | 接入卷 | 关键刹车 |\n|---|---|---|---|\n| 输入设备/按键映射 | 手指先被硬件和映射翻译成系统可处理命令。 | 卷六。 | 按下去不等于发出完整意愿。 |\n| 第一人称镜头/准星 | 眼睛被贴到系统视野，世界变成可瞄准对象。 | 卷四。 | 看得近不等于拥有。 |\n| 角色/头像/可玩身体 | 第一人称和第三人称在可操控身体上缠住。 | 卷一、卷四。 | 可操作身体不是本人。 |\n| NPC/任务地址 | 系统用角色嘴把你叫成任务对象。 | 卷四、卷六。 | 任务不是自由召唤。 |\n| 选择分支/对话树 | 第二人称选择被预先写成有限路径。 | 卷二、卷六。 | 选项不是全部可能。 |\n| HUD/界面提示 | 世界先被切成血条、地图、目标、按钮。 | 卷六。 | 可读面板不是世界本身。 |\n| 规则/关卡/边界 | 可行动范围先被规则和碰撞体划出。 | 卷零、卷六。 | 能走不等于自由。 |\n| 存档/读档/死亡重开 | 过去变成可调用版本。 | 卷五、卷六。 | 重来不是消除后果。 |\n| 多人/匹配/语音 | 我们被服务器、队伍、频道和目标临时拼出。 | 卷四、卷六。 | 组队不等于共同意志。 |\n| 互动叙事/超文本 | 读者按链接前进，文本仍安排路径。 | 卷二、卷六。 | 读者变玩家不等于文本无权。 |\n| VR 追踪/手柄/空间 | 身体被测量、映射、重建成可交互身体。 | 卷一、卷四。 | 接入不等于获救。 |\n| 沉浸/临场/晕动 | 在场感和身体不适共同揭露系统边界。 | 卷一、卷四。 | 感到在场不是已经到场。 |\n\n## 总图\n\n```mermaid\nflowchart TD\n    A[\"人进入交互系统\"] --> B[\"输入设备：手指被翻译\"]\n    B --> C[\"镜头/准星：眼睛被接入\"]\n    C --> D[\"可玩身体：我借到身体\"]\n    D --> E[\"NPC/任务：你被叫出来\"]\n    E --> F[\"选择分支：自由被写成选项\"]\n    F --> G[\"HUD/提示：世界变成面板\"]\n    G --> H[\"规则/关卡：行动范围被划出\"]\n    H --> I[\"存档/重开：过去变成版本\"]\n    I --> J[\"多人/匹配：我们被临时拼出\"]\n    J --> K[\"互动文本：阅读变成路径操作\"]\n    K --> L[\"VR追踪：身体被映射\"]\n    L --> M[\"沉浸/晕动：在场感暴露边界\"]\n    M --> N[\"回到人称：操作不是主权\"]\n```\n\n这张图说的不是“游戏像电影”。\n\n它说的是：\n\n```text\n交互媒介把第一人称、第二人称和第六人称拧得最紧。\n```\n\n玩家说“我”。\n\n系统说“你”。\n\n规则说“只能这样”。\n\n三者缠在一起，就出现了最现代的人称幻觉：\n\n```text\n我以为我在做。\n其实我正在被允许以某种方式做。\n```\n\n## 外部调研线索\n\n这些线索只作 T4 形式参照：\n\n- [W3C: Gamepad API](https://www.w3.org/TR/gamepad/)\n- [W3C: WebXR Device API](https://www.w3.org/TR/webxr/)\n- [MDN: Fundamentals of WebXR](https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API/Fundamentals)\n- [Godot Docs: InputEvent](https://docs.godotengine.org/en/stable/tutorials/inputs/inputevent.html)\n- [Unity XR Interaction Toolkit Manual](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.0/manual/index.html)\n- [Twine Cookbook](https://twinery.org/cookbook/)\n- [Ink Documentation: Writing with Ink](https://github.com/inkle/ink/blob/master/Documentation/WritingWithInk.md)\n- [Hunicke, LeBlanc, Zubek: MDA Framework](https://users.cs.northwestern.edu/~hunicke/MDA.pdf)\n- [Slater: Place Illusion and Plausibility in Immersive Virtual Environments](https://pmc.ncbi.nlm.nih.gov/articles/PMC2781884/)\n\n## 本批给总目标补上的东西\n\nP24 把人称研究推进到“操作感”。\n\n它补上 P18 没有完成的第六个缺口：\n\n```text\n游戏/互动/VR 不是附属数字媒介。\n它们是把观看者改造成操作地址的媒介。\n```\n\n这直接帮助我们回到《人类投降派》：\n\n```text\n镜头贴近，不等于观众拥有。\n声音命令，不等于身体自由。\n被叫到，不等于被理解。\n能继续，不等于应该继续。\n能重看，不等于能重来。\n能进入，不等于能占有。\n```\n\nP24 的最终刹车是：\n\n```text\n操作可以制造强烈的我。\n但这个我不是主人。\n```\n","paragraphs":[{"id":"hs-57159db00c91cec1#p-7fde1dcb7829f5c1-1","anchor":"p-7fde1dcb7829f5c1-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-7fde1dcb7829f5c1-1","kind":"h2","headingPath":["P24：游戏/互动/VR 内部人称技术第十三批入口"],"text":"P24：游戏/互动/VR 内部人称技术第十三批入口","textSha256":"2a080b75cb43d433d65ee31a7bec15e5d1b911e1a1f45e94725272b5e818804c","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-6ba754c98b0dacca-1","anchor":"p-6ba754c98b0dacca-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-6ba754c98b0dacca-1","kind":"h2","headingPath":["这一批补什么"],"text":"这一批补什么","textSha256":"12b950a938738fe82b3b63cc88612ee715fbc7866603a75ef5818ec318fc270f","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-b7777ccc0381c6dc-1","anchor":"p-b7777ccc0381c6dc-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-b7777ccc0381c6dc-1","kind":"p","headingPath":["这一批补什么"],"text":"P17 已经讲过数字系统怎样搜索、排序、登录、摘要和拒绝。","textSha256":"d5d126f9530da2e2ac75704b3c85b73e01d6faff7cb1dcc9343adee17eb23ccf","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-8780de4bdd09ff2f-1","anchor":"p-8780de4bdd09ff2f-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-8780de4bdd09ff2f-1","kind":"p","headingPath":["这一批补什么"],"text":"但游戏、互动叙事和 VR 还有一层更危险的东西：","textSha256":"463dc7e6e1705af6a4e0f92713c42d5c3d17e547cd37fd2579a5908784241648","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-f2ef8754f5cd6dea-1","anchor":"p-f2ef8754f5cd6dea-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-f2ef8754f5cd6dea-1","kind":"pre","headingPath":["这一批补什么"],"text":"它不只是把你叫来。\n它让你按下去。","textSha256":"4fec134754430b88d61b29a2b1c3a0f0d0d4db23ccc096bfeabd61505712c67f","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-e160f39cdb275f74-1","anchor":"p-e160f39cdb275f74-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-e160f39cdb275f74-1","kind":"p","headingPath":["这一批补什么"],"text":"人一旦按下去，就很容易误以为自己是主人。","textSha256":"14f1e91cfe63be8d9062a4fe78f9e120116c54cfe80a0f6373adb4108af474a5","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-fe1015c6e1d31ce3-1","anchor":"p-fe1015c6e1d31ce3-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-fe1015c6e1d31ce3-1","kind":"p","headingPath":["这一批补什么"],"text":"游戏最强的人称幻觉，不是“我在看”。","textSha256":"89b5f9294968155afeaeee2d92c15a83de5ea6423347f5d1d89292b3208c81d4","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-e17de75673b5f4ec-1","anchor":"p-e17de75673b5f4ec-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-e17de75673b5f4ec-1","kind":"p","headingPath":["这一批补什么"],"text":"而是：","textSha256":"11a4e49bc86c596b2d7dd566df0f3bf24514b94ddc53aefb0445dec4b610c23e","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-e39b6b5022ff0390-1","anchor":"p-e39b6b5022ff0390-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-e39b6b5022ff0390-1","kind":"pre","headingPath":["这一批补什么"],"text":"我在做。","textSha256":"8945dbfdab56b9aff52264e6019b3011bca098e3db84a031d10f5658ada64bf6","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-1914340e08b78540-1","anchor":"p-1914340e08b78540-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-1914340e08b78540-1","kind":"p","headingPath":["这一批补什么"],"text":"P24 要拆开的正是这个幻觉。","textSha256":"45244cdc66540f7cac97a741e7383c8c6eca625c36541180377dc14566ac618e","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-f5ef2016cacad834-1","anchor":"p-f5ef2016cacad834-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-f5ef2016cacad834-1","kind":"p","headingPath":["这一批补什么"],"text":"核心句是：","textSha256":"c2dfbc29834b03e7fe21f81f642bd381de7f4327a1f4169693db61a657f1c7a9","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-ced1d6ee7ee9b7fc-1","anchor":"p-ced1d6ee7ee9b7fc-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-ced1d6ee7ee9b7fc-1","kind":"pre","headingPath":["这一批补什么"],"text":"交互不是自由。\n交互是系统把你临时接成一个能动的地址。","textSha256":"4befbea29efa776c4e651f362cb2e7b22050071daacb4d970a4ad43d3c73ee17","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-b3e27e0ada5efb14-1","anchor":"p-b3e27e0ada5efb14-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-b3e27e0ada5efb14-1","kind":"p","headingPath":["这一批补什么"],"text":"这不是贬低游戏、互动艺术或 VR。","textSha256":"c0ea17098bce08b87f103f5b7a1b90fa9ee850eb0645570cb33767f335fee1d0","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-c963da2e36a630e2-1","anchor":"p-c963da2e36a630e2-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-c963da2e36a630e2-1","kind":"p","headingPath":["这一批补什么"],"text":"恰恰相反：它承认这些媒介的力量很深。它们能把眼睛、手指、身体、选择、路线、时间、失败和共同体全部接进作品。","textSha256":"27ac6d0cd3a8ac27a29ba5b7a927992ac9caec7b815c449de8170710e75b0e3d","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-7e80a766647adc09-1","anchor":"p-7e80a766647adc09-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-7e80a766647adc09-1","kind":"p","headingPath":["这一批补什么"],"text":"但它们也必须接受一条刹车：","textSha256":"69f278920387440c4abc35570966946d9fe8859f180eec0b59c31435a9a425a9","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-74ff3ea59a5d2bcc-1","anchor":"p-74ff3ea59a5d2bcc-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-74ff3ea59a5d2bcc-1","kind":"pre","headingPath":["这一批补什么"],"text":"你能操作，不等于你拥有发生。\n你能选择，不等于你拥有全部可能。\n你在里面，不等于你真的到达。","textSha256":"22feeee08897cb105edabdfd8f5b001407728064f412f8aea0b004fecab55a79","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-762daef7d2646874-1","anchor":"p-762daef7d2646874-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-762daef7d2646874-1","kind":"h2","headingPath":["第十三批十二张"],"text":"第十三批十二张","textSha256":"d2681b4b9150fa765688fcd09f25311f2a879726457ce5fa711133bc599f40b8","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-9f38b24b08fd7db1-1","anchor":"p-9f38b24b08fd7db1-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-9f38b24b08fd7db1-1","kind":"li","headingPath":["第十三批十二张"],"text":"01 输入设备与按键映射：手指先被翻译成指令","textSha256":"7d66b8b5ac90ecd5752ec915c49717c44d546c42d346db00c630550af6b58585","links":["https://a.p4theater.top/research/hs-be54d31a8e17fd99"],"images":[]},{"id":"hs-57159db00c91cec1#p-27926c621e6c1e9f-1","anchor":"p-27926c621e6c1e9f-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-27926c621e6c1e9f-1","kind":"li","headingPath":["第十三批十二张"],"text":"02 第一人称镜头与准星：眼睛贴上去，不等于你成为主人","textSha256":"fb4d68c72290b6af1464ac10e50ca4423b1109dfae805edee8c10f7bed372c73","links":["https://a.p4theater.top/research/hs-e8efb240b2410c57"],"images":[]},{"id":"hs-57159db00c91cec1#p-cc1c096cc5ede1ff-1","anchor":"p-cc1c096cc5ede1ff-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-cc1c096cc5ede1ff-1","kind":"li","headingPath":["第十三批十二张"],"text":"03 角色、头像与可玩身体：身体可操作，不等于身体归你","textSha256":"b1d34fc0f0013b75700b2bdb425fcb6dd3e090e2e1138a0a2bd9f4b377da29d3","links":["https://a.p4theater.top/research/hs-c83a639735fa8d54"],"images":[]},{"id":"hs-57159db00c91cec1#p-dfcdd6234d90865d-1","anchor":"p-dfcdd6234d90865d-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-dfcdd6234d90865d-1","kind":"li","headingPath":["第十三批十二张"],"text":"04 NPC 对话与任务地址：你被任务叫出来","textSha256":"e3d9471a80c064280659c019b2bf17d273e7f4f2e869ac7744887819f5187805","links":["https://a.p4theater.top/research/hs-c9215061f53ae9cb"],"images":[]},{"id":"hs-57159db00c91cec1#p-ea5a82ddc202844b-1","anchor":"p-ea5a82ddc202844b-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-ea5a82ddc202844b-1","kind":"li","headingPath":["第十三批十二张"],"text":"05 选择分支与对话树：选择多，不等于自由多","textSha256":"1ce7daab84f4a367ffec3191d0af530ba62995b56ebcb0ef9f421c8591de1e17","links":["https://a.p4theater.top/research/hs-471bdd4faa29ab83"],"images":[]},{"id":"hs-57159db00c91cec1#p-6c1450fd7d347287-1","anchor":"p-6c1450fd7d347287-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-6c1450fd7d347287-1","kind":"li","headingPath":["第十三批十二张"],"text":"06 HUD、界面与提示：世界先变成可读面板","textSha256":"e7bdf631d3d33cd070eb7671731e4b7c7bb7a61a6c6d610c8f40dd0bbe08a7cd","links":["https://a.p4theater.top/research/hs-e76bd4715d092da7"],"images":[]},{"id":"hs-57159db00c91cec1#p-768f6b41e589a776-1","anchor":"p-768f6b41e589a776-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-768f6b41e589a776-1","kind":"li","headingPath":["第十三批十二张"],"text":"07 规则、关卡与边界：能走的路已经被写好","textSha256":"22b46a8b36c1750f77094f9bb64f610af0e70f24e6df08e5053ac451f791ae00","links":["https://a.p4theater.top/research/hs-8017beef9f102d31"],"images":[]},{"id":"hs-57159db00c91cec1#p-2743635005250891-1","anchor":"p-2743635005250891-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-2743635005250891-1","kind":"li","headingPath":["第十三批十二张"],"text":"08 存档、读档、死亡与重开：过去可以重来，不等于后果消失","textSha256":"809f679f71c0d1e1f991cd19d98cc40954915e3e45ceee8105ec5b4038bf0f04","links":["https://a.p4theater.top/research/hs-6a46e3a7835fac32"],"images":[]},{"id":"hs-57159db00c91cec1#p-acb43a0a0b3c6cb4-1","anchor":"p-acb43a0a0b3c6cb4-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-acb43a0a0b3c6cb4-1","kind":"li","headingPath":["第十三批十二张"],"text":"09 多人协作、匹配与队伍语音：我们由服务器临时拼出","textSha256":"295bcb36cbaee13aad6b7d8f314c75370f232a824978c50afbfa251256b63bfe","links":["https://a.p4theater.top/research/hs-b9fcfcdea14bf0c5"],"images":[]},{"id":"hs-57159db00c91cec1#p-245fa93f837fbabc-1","anchor":"p-245fa93f837fbabc-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-245fa93f837fbabc-1","kind":"li","headingPath":["第十三批十二张"],"text":"10 互动叙事与超文本：读者变玩家，不等于文本失去制度","textSha256":"b08b1c9e79597e6f36661a8147d67b8cd03ed5e198822153424e7cdd91e43e31","links":["https://a.p4theater.top/research/hs-3bb334a0b9331368"],"images":[]},{"id":"hs-57159db00c91cec1#p-4e8b946f08c49a82-1","anchor":"p-4e8b946f08c49a82-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-4e8b946f08c49a82-1","kind":"li","headingPath":["第十三批十二张"],"text":"11 VR 头显、手柄与空间追踪：身体被接入，不等于身体获救","textSha256":"f3b57261ef4a46be54e9239f31fbe83901fbedb64e8eb288a0f260bf7f24f5f3","links":["https://a.p4theater.top/research/hs-482a8bf1dd3e8820"],"images":[]},{"id":"hs-57159db00c91cec1#p-817c81e23cdbe911-1","anchor":"p-817c81e23cdbe911-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-817c81e23cdbe911-1","kind":"li","headingPath":["第十三批十二张"],"text":"12 沉浸感、临场与晕动：在场感不是到场","textSha256":"2a70fe7f63a396f8dfa43b8f73b5aec752cc1d67781127b0cd9e0abfa34a516c","links":["https://a.p4theater.top/research/hs-4bec91cbd59883ba"],"images":[]},{"id":"hs-57159db00c91cec1#p-7ebe276b9038f9cb-1","anchor":"p-7ebe276b9038f9cb-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-7ebe276b9038f9cb-1","kind":"h2","headingPath":["本批覆盖表"],"text":"本批覆盖表","textSha256":"86b2c0c9661249aca443349876260098ebee5c6524729c57ec106cd7773cdc89","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-add8f94acfcf4626-1","anchor":"p-add8f94acfcf4626-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-add8f94acfcf4626-1","kind":"tr","headingPath":["本批覆盖表"],"text":"形式 主人称动作 接入卷 关键刹车","textSha256":"ca56308ec852170bd32c0e55d05434b12e45034ef4158d5862ccfdf49bf29ca4","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-7f4f053a616a4bcd-1","anchor":"p-7f4f053a616a4bcd-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-7f4f053a616a4bcd-1","kind":"tr","headingPath":["本批覆盖表"],"text":"输入设备/按键映射 手指先被硬件和映射翻译成系统可处理命令。 卷六。 按下去不等于发出完整意愿。","textSha256":"241684a1fac0d87641d2523ca69424245d10f584795b6a56afa1f15d90e26404","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-b03e1c59db708e64-1","anchor":"p-b03e1c59db708e64-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-b03e1c59db708e64-1","kind":"tr","headingPath":["本批覆盖表"],"text":"第一人称镜头/准星 眼睛被贴到系统视野，世界变成可瞄准对象。 卷四。 看得近不等于拥有。","textSha256":"b30b19f6e85a5fe7a9bb9ff5e1f36a528ef918f97a5c8a210807de04eefbd8d7","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-f12f2092ff889825-1","anchor":"p-f12f2092ff889825-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-f12f2092ff889825-1","kind":"tr","headingPath":["本批覆盖表"],"text":"角色/头像/可玩身体 第一人称和第三人称在可操控身体上缠住。 卷一、卷四。 可操作身体不是本人。","textSha256":"e448556b90b9298275f31d57a8e035be303d80b11fccbe68b2f2efbf80a7d400","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-90347930241335d7-1","anchor":"p-90347930241335d7-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-90347930241335d7-1","kind":"tr","headingPath":["本批覆盖表"],"text":"NPC/任务地址 系统用角色嘴把你叫成任务对象。 卷四、卷六。 任务不是自由召唤。","textSha256":"66847afc84b64978136068dde19877b8590c905e9b16a5cf865e3340fdc4f217","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-8ab4e4e6d2f83605-1","anchor":"p-8ab4e4e6d2f83605-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-8ab4e4e6d2f83605-1","kind":"tr","headingPath":["本批覆盖表"],"text":"选择分支/对话树 第二人称选择被预先写成有限路径。 卷二、卷六。 选项不是全部可能。","textSha256":"523510331820f4baae5480cadb19638f484f5d7dee54a4f8c45112aa2c8c62f8","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-93fb54615a825560-1","anchor":"p-93fb54615a825560-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-93fb54615a825560-1","kind":"tr","headingPath":["本批覆盖表"],"text":"HUD/界面提示 世界先被切成血条、地图、目标、按钮。 卷六。 可读面板不是世界本身。","textSha256":"dcbce8d57a0af66ea8fa16ab6c3ace0c57dbd799b8c66a8e6f361afaeb4a3758","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-5c985fe2b0ba83e0-1","anchor":"p-5c985fe2b0ba83e0-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-5c985fe2b0ba83e0-1","kind":"tr","headingPath":["本批覆盖表"],"text":"规则/关卡/边界 可行动范围先被规则和碰撞体划出。 卷零、卷六。 能走不等于自由。","textSha256":"504feea9ecf1ffd21fdd5a39e3bf2cd01b92c9835f83a831a18ee1d72f9b450a","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-84868ecaf385c90e-1","anchor":"p-84868ecaf385c90e-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-84868ecaf385c90e-1","kind":"tr","headingPath":["本批覆盖表"],"text":"存档/读档/死亡重开 过去变成可调用版本。 卷五、卷六。 重来不是消除后果。","textSha256":"856966203ddbce193de0d840be0c1d3495abc11aed463afb5270b9fe8618b2e6","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-aeea830feea9d155-1","anchor":"p-aeea830feea9d155-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-aeea830feea9d155-1","kind":"tr","headingPath":["本批覆盖表"],"text":"多人/匹配/语音 我们被服务器、队伍、频道和目标临时拼出。 卷四、卷六。 组队不等于共同意志。","textSha256":"5ee2d28d6603640d42f955c42b7cd27cb22186c92a292dbddecaa14104e1415b","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-a00a5814290b506e-1","anchor":"p-a00a5814290b506e-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-a00a5814290b506e-1","kind":"tr","headingPath":["本批覆盖表"],"text":"互动叙事/超文本 读者按链接前进，文本仍安排路径。 卷二、卷六。 读者变玩家不等于文本无权。","textSha256":"f7cfabea51b5b1d32f4fa6f610b5060c34a68c273972f58f97a69a30dde11969","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-25260311fad1d166-1","anchor":"p-25260311fad1d166-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-25260311fad1d166-1","kind":"tr","headingPath":["本批覆盖表"],"text":"VR 追踪/手柄/空间 身体被测量、映射、重建成可交互身体。 卷一、卷四。 接入不等于获救。","textSha256":"f9117c46b5d25937c84b7e91483d9078883463f29263c2e7727b19cdc3c3c4ac","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-c1c8caa966279cf2-1","anchor":"p-c1c8caa966279cf2-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-c1c8caa966279cf2-1","kind":"tr","headingPath":["本批覆盖表"],"text":"沉浸/临场/晕动 在场感和身体不适共同揭露系统边界。 卷一、卷四。 感到在场不是已经到场。","textSha256":"84effca710d922f8516d6df592288b8755a438d030e5d2d3a4faa7228887e19b","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-0583deae4e9d2d24-1","anchor":"p-0583deae4e9d2d24-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-0583deae4e9d2d24-1","kind":"h2","headingPath":["总图"],"text":"总图","textSha256":"5e9730fad142d89a5195c5d3a9bf72ccf20390d6bc1e566e7d412da512f4eb04","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-a1f11e6d4962aab6-1","anchor":"p-a1f11e6d4962aab6-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-a1f11e6d4962aab6-1","kind":"pre","headingPath":["总图"],"text":"flowchart TD\n    A[\"人进入交互系统\"] --> B[\"输入设备：手指被翻译\"]\n    B --> C[\"镜头/准星：眼睛被接入\"]\n    C --> D[\"可玩身体：我借到身体\"]\n    D --> E[\"NPC/任务：你被叫出来\"]\n    E --> F[\"选择分支：自由被写成选项\"]\n    F --> G[\"HUD/提示：世界变成面板\"]\n    G --> H[\"规则/关卡：行动范围被划出\"]\n    H --> I[\"存档/重开：过去变成版本\"]\n    I --> J[\"多人/匹配：我们被临时拼出\"]\n    J --> K[\"互动文本：阅读变成路径操作\"]\n    K --> L[\"VR追踪：身体被映射\"]\n    L --> M[\"沉浸/晕动：在场感暴露边界\"]\n    M --> N[\"回到人称：操作不是主权\"]","textSha256":"cee8820000d92a1487d49fde3f4c8ac9bdd9f4174a7e2dff03e37389b8a245c5","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-0dea8552cd34c6e7-1","anchor":"p-0dea8552cd34c6e7-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-0dea8552cd34c6e7-1","kind":"p","headingPath":["总图"],"text":"这张图说的不是“游戏像电影”。","textSha256":"c2f2d8bf7b38dd4e6178f0e7e533bb615502a653306ab79a70be67963917fd93","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-765e7ae7aecc40a7-1","anchor":"p-765e7ae7aecc40a7-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-765e7ae7aecc40a7-1","kind":"p","headingPath":["总图"],"text":"它说的是：","textSha256":"31494aa38178b865393a494f12ee9b6a67f7841ba9a02d6c041564d4c021f85f","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-30e3642bbaffd243-1","anchor":"p-30e3642bbaffd243-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-30e3642bbaffd243-1","kind":"pre","headingPath":["总图"],"text":"交互媒介把第一人称、第二人称和第六人称拧得最紧。","textSha256":"c0e1183bd1668f02f1ff79f42ab99d2e9a3c404b63a3fc05cb47996f180ac4d6","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-155cb85a7462a923-1","anchor":"p-155cb85a7462a923-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-155cb85a7462a923-1","kind":"p","headingPath":["总图"],"text":"玩家说“我”。","textSha256":"0aa013b3b1acdaecab1df240ef5e65b49be70a9b5ce6da05fee1576ecaa30dd9","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-3d14e42ac3a09a9f-1","anchor":"p-3d14e42ac3a09a9f-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-3d14e42ac3a09a9f-1","kind":"p","headingPath":["总图"],"text":"系统说“你”。","textSha256":"a7173442df2cd2b98be7be13df3a539f40180423ad40ee926b793e8bbf8cc923","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-e8a3a427b3c962a2-1","anchor":"p-e8a3a427b3c962a2-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-e8a3a427b3c962a2-1","kind":"p","headingPath":["总图"],"text":"规则说“只能这样”。","textSha256":"25c7ad9d7f570d3c92b1b0c98bfb1be748b7d4a870fe4cdb74d91a31e9be4e83","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-967a80ddc51e9490-1","anchor":"p-967a80ddc51e9490-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-967a80ddc51e9490-1","kind":"p","headingPath":["总图"],"text":"三者缠在一起，就出现了最现代的人称幻觉：","textSha256":"8c65e3f7894a7184be13b28d4eb8fe1e9a551e8ceab98695f6b2f08ed9ac2785","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-2db077434a2eb5a6-1","anchor":"p-2db077434a2eb5a6-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-2db077434a2eb5a6-1","kind":"pre","headingPath":["总图"],"text":"我以为我在做。\n其实我正在被允许以某种方式做。","textSha256":"2a6fc96eaf6c17196d98ba250e30170d0244ae937d486c248a393b81d9c597b0","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-0e36754b7d6aeb25-1","anchor":"p-0e36754b7d6aeb25-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-0e36754b7d6aeb25-1","kind":"h2","headingPath":["外部调研线索"],"text":"外部调研线索","textSha256":"a15f7f422551dcd37e2444bf7cc8eeea7204e6fd2bc144247567b4f9d125d623","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-08e86013efd0c6c3-1","anchor":"p-08e86013efd0c6c3-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-08e86013efd0c6c3-1","kind":"p","headingPath":["外部调研线索"],"text":"这些线索只作 T4 形式参照：","textSha256":"7bbfeb854dcbb53b90b44f4c864516c956d979273491a91f7db5eadd0cb50d1d","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-fbf1592618b073be-1","anchor":"p-fbf1592618b073be-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-fbf1592618b073be-1","kind":"li","headingPath":["外部调研线索"],"text":"W3C: Gamepad API","textSha256":"3c1b8dbf08903e70ea13d1ed1327536eb4b2b89ba7a13d5f579be15fd4ba21bc","links":["https://www.w3.org/TR/gamepad/"],"images":[]},{"id":"hs-57159db00c91cec1#p-aa6bd688413d408d-1","anchor":"p-aa6bd688413d408d-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-aa6bd688413d408d-1","kind":"li","headingPath":["外部调研线索"],"text":"W3C: WebXR Device API","textSha256":"3dc51a0eb6a1d53c2374170396de7223c31d708249985f572f278bbebaee197c","links":["https://www.w3.org/TR/webxr/"],"images":[]},{"id":"hs-57159db00c91cec1#p-2cf1fb99bca73441-1","anchor":"p-2cf1fb99bca73441-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-2cf1fb99bca73441-1","kind":"li","headingPath":["外部调研线索"],"text":"MDN: Fundamentals of WebXR","textSha256":"9cadc3f22feb334488ac81783248db4c444257aee21bb6f2cfa7d2cce25568a1","links":["https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API/Fundamentals"],"images":[]},{"id":"hs-57159db00c91cec1#p-6b96fdbf64395a17-1","anchor":"p-6b96fdbf64395a17-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-6b96fdbf64395a17-1","kind":"li","headingPath":["外部调研线索"],"text":"Godot Docs: InputEvent","textSha256":"43308eeee301012e2c521da883fdf6bbd366aab6447badaa7fcbd40e212f1e03","links":["https://docs.godotengine.org/en/stable/tutorials/inputs/inputevent.html"],"images":[]},{"id":"hs-57159db00c91cec1#p-7e4a4b347c3c59bd-1","anchor":"p-7e4a4b347c3c59bd-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-7e4a4b347c3c59bd-1","kind":"li","headingPath":["外部调研线索"],"text":"Unity XR Interaction Toolkit Manual","textSha256":"5a73c46fbf90a1829de35b7f9edf0260e2630c214f5786b3458fc88b5b000f6f","links":["https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.0/manual/index.html"],"images":[]},{"id":"hs-57159db00c91cec1#p-827701057cc6dbb3-1","anchor":"p-827701057cc6dbb3-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-827701057cc6dbb3-1","kind":"li","headingPath":["外部调研线索"],"text":"Twine Cookbook","textSha256":"80dc710cb7480379a25d1307bc6c042005ce6fbd9eb917646c6c0b0151283c74","links":["https://twinery.org/cookbook/"],"images":[]},{"id":"hs-57159db00c91cec1#p-96e45b271752fbae-1","anchor":"p-96e45b271752fbae-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-96e45b271752fbae-1","kind":"li","headingPath":["外部调研线索"],"text":"Ink Documentation: Writing with Ink","textSha256":"97ded2ff9fef88817c5580592e8bc9a7a0ff5585860ef07680082ced8b5410b2","links":["https://github.com/inkle/ink/blob/master/Documentation/WritingWithInk.md"],"images":[]},{"id":"hs-57159db00c91cec1#p-392bb37ea74e2604-1","anchor":"p-392bb37ea74e2604-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-392bb37ea74e2604-1","kind":"li","headingPath":["外部调研线索"],"text":"Hunicke, LeBlanc, Zubek: MDA Framework","textSha256":"3a8b6f48ca42dcb17309206cb7911a49909b2193b16f3b29d88f8ef8a99679a5","links":["https://users.cs.northwestern.edu/~hunicke/MDA.pdf"],"images":[]},{"id":"hs-57159db00c91cec1#p-b989a93844de27a7-1","anchor":"p-b989a93844de27a7-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-b989a93844de27a7-1","kind":"li","headingPath":["外部调研线索"],"text":"Slater: Place Illusion and Plausibility in Immersive Virtual Environments","textSha256":"951ca73b7ab6fadb0e8c2d2ace8fcc800e7841d8b9d7a5535b0b718f494bf109","links":["https://pmc.ncbi.nlm.nih.gov/articles/PMC2781884/"],"images":[]},{"id":"hs-57159db00c91cec1#p-af14f41af4d34429-1","anchor":"p-af14f41af4d34429-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-af14f41af4d34429-1","kind":"h2","headingPath":["本批给总目标补上的东西"],"text":"本批给总目标补上的东西","textSha256":"972c6a4ba033cc9eb22499374a67a587d3e6a88fe5fb32179370d74a498ca623","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-210ce4d6dbb3ac91-1","anchor":"p-210ce4d6dbb3ac91-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-210ce4d6dbb3ac91-1","kind":"p","headingPath":["本批给总目标补上的东西"],"text":"P24 把人称研究推进到“操作感”。","textSha256":"48e26742b9fcdbbcccdea50b57d7818688a3778d1d7f8831f89142123c7900ae","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-48749c304ad0bc5e-1","anchor":"p-48749c304ad0bc5e-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-48749c304ad0bc5e-1","kind":"p","headingPath":["本批给总目标补上的东西"],"text":"它补上 P18 没有完成的第六个缺口：","textSha256":"e2542f58b3cf6271fd706cf7b65af4e1ac9b4109e4878524dd0a82fb5b5c82d5","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-21393876cad8c57c-1","anchor":"p-21393876cad8c57c-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-21393876cad8c57c-1","kind":"pre","headingPath":["本批给总目标补上的东西"],"text":"游戏/互动/VR 不是附属数字媒介。\n它们是把观看者改造成操作地址的媒介。","textSha256":"74c7018a493875db77cef54e5a76998dd27bcb3c9b5e090569fa94081bbed2c1","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-31943ad4775b3f51-1","anchor":"p-31943ad4775b3f51-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-31943ad4775b3f51-1","kind":"p","headingPath":["本批给总目标补上的东西"],"text":"这直接帮助我们回到《人类投降派》：","textSha256":"c244116d10f4019325a3ad4ca166a84f414194cd9c295d70eeed08d94116fecf","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-6436186bfbd99789-1","anchor":"p-6436186bfbd99789-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-6436186bfbd99789-1","kind":"pre","headingPath":["本批给总目标补上的东西"],"text":"镜头贴近，不等于观众拥有。\n声音命令，不等于身体自由。\n被叫到，不等于被理解。\n能继续，不等于应该继续。\n能重看，不等于能重来。\n能进入，不等于能占有。","textSha256":"729f69e798a3342bd1e745891bf3d8852dd0a8d46db612fc6bb4dce27c09e2ed","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-e31f7077e8b6437f-1","anchor":"p-e31f7077e8b6437f-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-e31f7077e8b6437f-1","kind":"p","headingPath":["本批给总目标补上的东西"],"text":"P24 的最终刹车是：","textSha256":"95d8f7ff37fc55a84df8423d99021207a03c3668c45e88c428cdf2bda4f6d1fc","links":[],"images":[]},{"id":"hs-57159db00c91cec1#p-bb4862b4ee13bf17-1","anchor":"p-bb4862b4ee13bf17-1","url":"https://a.p4theater.top/research/hs-57159db00c91cec1#p-bb4862b4ee13bf17-1","kind":"pre","headingPath":["本批给总目标补上的东西"],"text":"操作可以制造强烈的我。\n但这个我不是主人。","textSha256":"50ec99223a550b8dfd0b7b97a17c4db7dcc2fa70f167a9dfb95723ed7bef9d51","links":[],"images":[]}]}
