{"id":"hs-39f69249d0f9fe5b","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b","title":"公演前游戏阈值","kind":"concept_note","reviewStatus":"structurally_screened_not_individually_reviewed","language":"zh-CN","category":"概念研究笔记","series":"概念研究笔记","sourceVersionDate":"2026-05-29","publishedAt":"2026-09-08","modifiedAt":"2026-09-07T18:27:17+00:00","markdownUrl":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b.md","editionUrl":"https://a.p4theater.top/research/data/editions/hs-39f69249d0f9fe5b-97048a686e8e3f75a1ef.md","markdownSha256":"97048a686e8e3f75a1ef42eab14cff851ce1d7b5ae90098c235afe0f94352772","markdownBytes":5267,"characters":1634,"sourceEvidenceTier":"T3_CONCEPT_OVER_T0_T1_T2","sourceStatus":"candidate","evidenceBoundary":"本页从 MiMo 旧候选收窄为 110-130 分钟的局部门槛概念：游戏从语言提取失败后的程序接手，逐步变成抓人裁决、观众顶替入口和蒙眼围打规则。T0/T1 来源只支撑台词链、观众/材料/空间和规则语言；不得写成真实许可、真实轻松、现实心理诊断、完整同意或安全事实。","editionNote":"本文为研究档案公开版，保留来源版本的论述与限制。公开时间：2026-09-08；不表示已完成同行评审。 本文属于公开研究资料（历史笔记、研究稿或来源记录）：已完成格式、来源限制与重复项筛查，尚未完成逐篇独立事实复核；原文中的解释、候选判断和未确认内容均按其原有限制阅读。","imageUrls":[],"links":["https://a.p4theater.top/research/hs-0689c1705fe48d0b","https://a.p4theater.top/research/hs-17276d593b8b5019","https://a.p4theater.top/research/hs-1f53b37c9f5feaf7","https://a.p4theater.top/research/hs-27ae8a9bfdc5b69a","https://a.p4theater.top/research/hs-3f8ecd08bc808ace","https://a.p4theater.top/research/hs-6e9e65fa50f6c742","https://a.p4theater.top/research/hs-9c7fe2e3e6e9d3da","https://a.p4theater.top/research/hs-ca7e2259875d180d"],"relationMethod":"literal links and image references in the public edition; no inferred semantic support","paragraphCount":37,"markdown":"# 公演前游戏阈值\n\n本文为研究档案公开版，保留来源版本的论述与限制。公开时间：2026-09-08；不表示已完成同行评审。 本文属于公开研究资料（历史笔记、研究稿或来源记录）：已完成格式、来源限制与重复项筛查，尚未完成逐篇独立事实复核；原文中的解释、候选判断和未确认内容均按其原有限制阅读。\n\n来源版本日期：2026-05-29\n\n证据边界：本页从 MiMo 旧候选收窄为 110-130 分钟的局部门槛概念：游戏从语言提取失败后的程序接手，逐步变成抓人裁决、观众顶替入口和蒙眼围打规则。T0/T1 来源只支撑台词链、观众/材料/空间和规则语言；不得写成真实许可、真实轻松、现实心理诊断、完整同意或安全事实。\n\n# 公演前游戏阈值\n\n## 定义\n\n`[公演前游戏阈值](/research/hs-39f69249d0f9fe5b)` 指第四部分 `110:00-130:00` 一带，现场从说不出口、无聊、设备故障转入游戏，再由游戏滑向表演裁决、观众顶替和蒙眼围打规则的临界区。\n\n这个词不再泛指“公演正式开始前的模糊地带”。更窄地说，它只处理一条来源可回溯的链：\n\n```text\n语言提取失败 / 好无聊 / 我的麦掉了\n-> 我们来玩游戏\n-> 抓人、输赢、轮次和时间压力\n-> 演的太差了 / 这叫戏剧吗\n-> 观众可以打吗 / 可以顶替吗\n-> 做游戏吧 / 蒙着眼睛 / 三个人在周围打他\n```\n\n## 核心机制\n\n### 1. 游戏从语言失败处接手\n\n[2026-05-21-110到115分钟级接触表与clip复核](/research/hs-0689c1705fe48d0b) 显示，`思绪很慢 / 寻找语言 / 必须得说出口` 之后，现场滑向 `好无聊` 和 `我的麦掉了`。语言提取没有解决问题，设备边缘事件把局面推向下一窗。\n\n这里的阈值不是轻松开始，而是语言失败后的程序替换。\n\n### 2. 游戏不是娱乐，而是规则化压力\n\n[2026-05-21-115到120分钟级接触表与clip复核](/research/hs-17276d593b8b5019) 记录 `我们来玩游戏`、`你想玩游戏吗`、`你还恨我吗`、`没有人能在这个游戏里战胜我`、`该你开始抓人了`、`我输了 / 你输了 / 他还没有抓到你` 等链条。\n\n游戏一开始就把关系问题、摄影/记录位置、轮次、输赢和公开观众边界折进来。它不是从压力中逃开，而是把压力改写成可执行规则。\n\n### 3. 游戏阈值通向表演法庭\n\n[2026-05-21-120到125分钟级接触表与clip复核](/research/hs-9c7fe2e3e6e9d3da) 显示，`演的太差了 / 这叫戏剧吗` 之后，现场进入声音技术、可见性、观众顶替、可打/可还手和角色槽位争夺。观众不再只是背景，而被语言推到规则边缘。\n\n这说明“公演前游戏阈值”的出口不是游戏成功，而是游戏作为中间接口，把现场交给 [表演法庭](/research/hs-3f8ecd08bc808ace)。\n\n### 4. 阈值最后硬化为蒙眼围打\n\n[2026-05-21-125到130分钟级接触表与clip复核](/research/hs-27ae8a9bfdc5b69a) 记录了 `不要再教育我了`、`不要说那么多话`、`做游戏吧`、`导演说咱们可以做游戏`，随后规则明确为 `一个人坐在中间蒙着眼睛 / 我们三个人在他周围打他 / 看他能够抓到谁`。\n\n这里游戏完成了阈值转换：从“不说那么多话”的替代方案，变成身体可执行的公开规则。\n\n## 与相邻概念的区别\n\n- 和 [门槛搅拌器](/research/hs-ca7e2259875d180d)：门槛搅拌器是更宽的轻接口机制；公演前游戏阈值只处理游戏从语言失败到身体规则的局部链。\n- 和 程序接手（馆内参考，未随本文公开）：程序接手描述系统如何换接口继续；本页聚焦“游戏”这一接口。\n- 和 [抓人裁决](/research/hs-1f53b37c9f5feaf7)：抓人裁决是游戏内部的裁决语法；本页描述游戏如何成为公演压力的阈值。\n- 和 [蒙眼围打](/research/hs-6e9e65fa50f6c742)：蒙眼围打是硬化后的明确规则；本页处理其前导阈值。\n- 和 [表演法庭](/research/hs-3f8ecd08bc808ace)：表演法庭是游戏阈值后的审理空间；本页描述它怎样被打开。\n\n## P1 候选层审读\n\n2026-05-29 第十二批审读：本页从“MiMo 复扫候选”转为 T3 局部词典页，已有 110-130 分钟 LocalForensics 来源支撑。它仍保持候选层，因为“公演前”不是片内自命名，且游戏/公演边界需要每次回到具体时间窗；但它已不应留在显性无 supports 队列。\n\n## 使用边界\n\n- 不把 `行啊 / 玩 / 嗯 / 可以` 写成完整同意、授权事实或安全事实。\n- 不把“游戏”写成真实轻松或关系修复。\n- 不把 `恨 / 忧郁 / 抑郁症朋友` 写成现实心理诊断。\n- 不提前把 115-120 写成完整蒙眼围打；完整规则应回到 125-130。\n- 不让 MiMo 旧综合页替代 T0/V10 和 LocalForensics。\n\n## 相关来源\n\n- [2026-05-21-110到115分钟级接触表与clip复核](/research/hs-0689c1705fe48d0b)\n- [2026-05-21-115到120分钟级接触表与clip复核](/research/hs-17276d593b8b5019)\n- [2026-05-21-120到125分钟级接触表与clip复核](/research/hs-9c7fe2e3e6e9d3da)\n- [2026-05-21-125到130分钟级接触表与clip复核](/research/hs-27ae8a9bfdc5b69a)","paragraphs":[{"id":"hs-39f69249d0f9fe5b#p-31944ae125a91c42-1","anchor":"p-31944ae125a91c42-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-31944ae125a91c42-1","kind":"h2","headingPath":["公演前游戏阈值"],"text":"公演前游戏阈值","textSha256":"12ddaf654277d41694b73959b3c72383a456cb8c89a97a0a28b8fe8de5b57d44","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-4f7a45237d089b2f-1","anchor":"p-4f7a45237d089b2f-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-4f7a45237d089b2f-1","kind":"h2","headingPath":["定义"],"text":"定义","textSha256":"b4d7d450f617bcaec4e5dc0d4dd308357ae13a6599e2f3851d45e265a092a4bb","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-abf840a98426909a-1","anchor":"p-abf840a98426909a-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-abf840a98426909a-1","kind":"p","headingPath":["定义"],"text":"[公演前游戏阈值](/research/hs-39f69249d0f9fe5b) 指第四部分 110:00-130:00 一带，现场从说不出口、无聊、设备故障转入游戏，再由游戏滑向表演裁决、观众顶替和蒙眼围打规则的临界区。","textSha256":"d8f4219e3e82a961c74327e2d1ac34b8f353eda9df2d125b870198f0927262ac","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-76c1b316745986a2-1","anchor":"p-76c1b316745986a2-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-76c1b316745986a2-1","kind":"p","headingPath":["定义"],"text":"这个词不再泛指“公演正式开始前的模糊地带”。更窄地说，它只处理一条来源可回溯的链：","textSha256":"faf3a9f14bff6a6b4a416b25b7aa3b184b90aebcc347dcb0728adecfe5a041d4","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-b963ee981ec51e5a-1","anchor":"p-b963ee981ec51e5a-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-b963ee981ec51e5a-1","kind":"pre","headingPath":["定义"],"text":"语言提取失败 / 好无聊 / 我的麦掉了\n-> 我们来玩游戏\n-> 抓人、输赢、轮次和时间压力\n-> 演的太差了 / 这叫戏剧吗\n-> 观众可以打吗 / 可以顶替吗\n-> 做游戏吧 / 蒙着眼睛 / 三个人在周围打他","textSha256":"13230501484d3f56218e3328c0ae91625b99a466e30147752d13437c39439ab7","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-436b4add6f447e7a-1","anchor":"p-436b4add6f447e7a-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-436b4add6f447e7a-1","kind":"h2","headingPath":["核心机制"],"text":"核心机制","textSha256":"4f45966a83d4bf73c645d040cd7058da1a84a6cdd4629e905dcf2fe97fed7c67","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-cb9ebfc50865ac84-1","anchor":"p-cb9ebfc50865ac84-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-cb9ebfc50865ac84-1","kind":"h3","headingPath":["核心机制","1. 游戏从语言失败处接手"],"text":"1. 游戏从语言失败处接手","textSha256":"8e9760f44312acbc274b8a6ea3d1ef1346547e85b18842671e7c0a6a3de07988","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-438e0dc96149b5d2-1","anchor":"p-438e0dc96149b5d2-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-438e0dc96149b5d2-1","kind":"p","headingPath":["核心机制","1. 游戏从语言失败处接手"],"text":"2026-05-21-110到115分钟级接触表与clip复核 显示， 思绪很慢 / 寻找语言 / 必须得说出口 之后，现场滑向 好无聊 和 我的麦掉了 。语言提取没有解决问题，设备边缘事件把局面推向下一窗。","textSha256":"51901ac9783ac6d9fb61c27ed353a8bb7f72b5418f4550da5c78e9b55e52c4b9","links":["https://a.p4theater.top/research/hs-0689c1705fe48d0b"],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-eee28e8507926e6e-1","anchor":"p-eee28e8507926e6e-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-eee28e8507926e6e-1","kind":"p","headingPath":["核心机制","1. 游戏从语言失败处接手"],"text":"这里的阈值不是轻松开始，而是语言失败后的程序替换。","textSha256":"a750906b6e8adedb7e3dd694faf178055de9249ae0f1d398abecf2e0f03fe887","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-7fef045943350e5c-1","anchor":"p-7fef045943350e5c-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-7fef045943350e5c-1","kind":"h3","headingPath":["核心机制","2. 游戏不是娱乐，而是规则化压力"],"text":"2. 游戏不是娱乐，而是规则化压力","textSha256":"abde73a8dc2d96a7209a013f2fbfe0f02106a6e5b050c1bb1004018ab203f8f0","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-561680459d1e57d6-1","anchor":"p-561680459d1e57d6-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-561680459d1e57d6-1","kind":"p","headingPath":["核心机制","2. 游戏不是娱乐，而是规则化压力"],"text":"2026-05-21-115到120分钟级接触表与clip复核 记录 我们来玩游戏 、 你想玩游戏吗 、 你还恨我吗 、 没有人能在这个游戏里战胜我 、 该你开始抓人了 、 我输了 / 你输了 / 他还没有抓到你 等链条。","textSha256":"9eaa9e1b4f336ea3ea921c539c7e0b900d5021b4bd91d2c7db0ecf5d1185ae7e","links":["https://a.p4theater.top/research/hs-17276d593b8b5019"],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-2e92acfa36f2237a-1","anchor":"p-2e92acfa36f2237a-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-2e92acfa36f2237a-1","kind":"p","headingPath":["核心机制","2. 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之后，现场进入声音技术、可见性、观众顶替、可打/可还手和角色槽位争夺。观众不再只是背景，而被语言推到规则边缘。","textSha256":"b3248316e0a0d1ba7fd9e462ff06729f900e7b5a99e6b6b314a248d180b8f76e","links":["https://a.p4theater.top/research/hs-9c7fe2e3e6e9d3da"],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-afe2cbca2d9705d1-1","anchor":"p-afe2cbca2d9705d1-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-afe2cbca2d9705d1-1","kind":"p","headingPath":["核心机制","3. 游戏阈值通向表演法庭"],"text":"这说明“公演前游戏阈值”的出口不是游戏成功，而是游戏作为中间接口，把现场交给 表演法庭 。","textSha256":"3446ff46b40f578073813c94fee1b84687c6f097070d14bb45d9883e01033262","links":["https://a.p4theater.top/research/hs-3f8ecd08bc808ace"],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-ebb18a25f5bc9e60-1","anchor":"p-ebb18a25f5bc9e60-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-ebb18a25f5bc9e60-1","kind":"h3","headingPath":["核心机制","4. 阈值最后硬化为蒙眼围打"],"text":"4. 阈值最后硬化为蒙眼围打","textSha256":"54d367e0b5726d060f09d97afb42a78b2d4e9a69c3fb9d5b46c2f20993ed09aa","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-4bb4826451ef0026-1","anchor":"p-4bb4826451ef0026-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-4bb4826451ef0026-1","kind":"p","headingPath":["核心机制","4. 阈值最后硬化为蒙眼围打"],"text":"2026-05-21-125到130分钟级接触表与clip复核 记录了 不要再教育我了 、 不要说那么多话 、 做游戏吧 、 导演说咱们可以做游戏 ，随后规则明确为 一个人坐在中间蒙着眼睛 / 我们三个人在他周围打他 / 看他能够抓到谁 。","textSha256":"51ddbadc8526204cdb33f1890c9e5c77aaa5763fd43c3a8524cfeab9be53d308","links":["https://a.p4theater.top/research/hs-27ae8a9bfdc5b69a"],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-2d5d8e9e65c1c7f9-1","anchor":"p-2d5d8e9e65c1c7f9-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-2d5d8e9e65c1c7f9-1","kind":"p","headingPath":["核心机制","4. 阈值最后硬化为蒙眼围打"],"text":"这里游戏完成了阈值转换：从“不说那么多话”的替代方案，变成身体可执行的公开规则。","textSha256":"d1c5742a19f610cdac0b14eb41e8c9b88cc75acb7f02210e59aab5569e0053ab","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-3ba8d049c6b23f4e-1","anchor":"p-3ba8d049c6b23f4e-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-3ba8d049c6b23f4e-1","kind":"h2","headingPath":["与相邻概念的区别"],"text":"与相邻概念的区别","textSha256":"682cbb479f227ded0f90fb6c7f67dac1aee9539d5244b95cc6dcb7ebbc10ebb5","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-1c55817f04fb05da-1","anchor":"p-1c55817f04fb05da-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-1c55817f04fb05da-1","kind":"li","headingPath":["与相邻概念的区别"],"text":"和 门槛搅拌器 ：门槛搅拌器是更宽的轻接口机制；公演前游戏阈值只处理游戏从语言失败到身体规则的局部链。","textSha256":"f5f5085d4627d8ba8d80dd4a8a7bfa8061ef0a84cee1375ea70db40034b98e0a","links":["https://a.p4theater.top/research/hs-ca7e2259875d180d"],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-86f112b8a04b85c6-1","anchor":"p-86f112b8a04b85c6-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-86f112b8a04b85c6-1","kind":"li","headingPath":["与相邻概念的区别"],"text":"和 程序接手（馆内参考，未随本文公开）：程序接手描述系统如何换接口继续；本页聚焦“游戏”这一接口。","textSha256":"4ff0c5df3c1875ec7cc3a2b74e1ed708fe8953887d58188fcef0af5ebe1a26a1","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-2d8166dd711839e3-1","anchor":"p-2d8166dd711839e3-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-2d8166dd711839e3-1","kind":"li","headingPath":["与相邻概念的区别"],"text":"和 抓人裁决 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队列。","textSha256":"815b1513939fcfde1d390cc3072d553b2b3d8e3518226130cc7c34be24166da6","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-92451817bc08e99a-1","anchor":"p-92451817bc08e99a-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-92451817bc08e99a-1","kind":"h2","headingPath":["使用边界"],"text":"使用边界","textSha256":"b59c77baa8ebe251c822c054dc5b72c3dd25e7b71802f9e7c5524181d74f4f71","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-cf0ba95d70e99174-1","anchor":"p-cf0ba95d70e99174-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-cf0ba95d70e99174-1","kind":"li","headingPath":["使用边界"],"text":"不把 行啊 / 玩 / 嗯 / 可以 写成完整同意、授权事实或安全事实。","textSha256":"4692a6007721b5ce69b79e5de3f208dc79b244cb246f7e6767b9f859a9335314","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-8fcec9546c153751-1","anchor":"p-8fcec9546c153751-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-8fcec9546c153751-1","kind":"li","headingPath":["使用边界"],"text":"不把“游戏”写成真实轻松或关系修复。","textSha256":"7ebd327be702369c8180dd1ac47905db0307958353bab0aaa6b00f30b63bcbfa","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-e5129cf68a8c4287-1","anchor":"p-e5129cf68a8c4287-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-e5129cf68a8c4287-1","kind":"li","headingPath":["使用边界"],"text":"不把 恨 / 忧郁 / 抑郁症朋友 写成现实心理诊断。","textSha256":"8d48c12671f0967410de82ffb61739e8beabe240510575075ff49316f8ecf689","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-d4e92cd478a6ff52-1","anchor":"p-d4e92cd478a6ff52-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-d4e92cd478a6ff52-1","kind":"li","headingPath":["使用边界"],"text":"不提前把 115-120 写成完整蒙眼围打；完整规则应回到 125-130。","textSha256":"7fa3ec833314fcf2e7a431023324679b113f9b05b792acce8c2b650b9a37e5cf","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-0c18169ea867d753-1","anchor":"p-0c18169ea867d753-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-0c18169ea867d753-1","kind":"li","headingPath":["使用边界"],"text":"不让 MiMo 旧综合页替代 T0/V10 和 LocalForensics。","textSha256":"49d336d80cfaaada8c9021d6e8aa65e766e66fab76b8713bea4e62684a443fee","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-39fb5a7694ffea39-1","anchor":"p-39fb5a7694ffea39-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-39fb5a7694ffea39-1","kind":"h2","headingPath":["相关来源"],"text":"相关来源","textSha256":"8dd5311d8da34d5e1752edd4c15c92c2db9f2509c9bd8c6e47ec14492acbded6","links":[],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-30b68da369f3db5c-1","anchor":"p-30b68da369f3db5c-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-30b68da369f3db5c-1","kind":"li","headingPath":["相关来源"],"text":"2026-05-21-110到115分钟级接触表与clip复核","textSha256":"8165fc033c5bfad0ae9b8866114afa93b949b7981401f6eeb21c4f08a9499268","links":["https://a.p4theater.top/research/hs-0689c1705fe48d0b"],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-0625838f68824c05-1","anchor":"p-0625838f68824c05-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-0625838f68824c05-1","kind":"li","headingPath":["相关来源"],"text":"2026-05-21-115到120分钟级接触表与clip复核","textSha256":"eb1336d9eefd81effcf2f44e9d8c265597f2c927bb26d912d75200247e4bcb96","links":["https://a.p4theater.top/research/hs-17276d593b8b5019"],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-86a7711199f413b7-1","anchor":"p-86a7711199f413b7-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-86a7711199f413b7-1","kind":"li","headingPath":["相关来源"],"text":"2026-05-21-120到125分钟级接触表与clip复核","textSha256":"fff2070f9f8ee151a88d49f90ddd6175364d5a212b39033861f5d482a7c16a5e","links":["https://a.p4theater.top/research/hs-9c7fe2e3e6e9d3da"],"images":[]},{"id":"hs-39f69249d0f9fe5b#p-250d7b7f335a4b49-1","anchor":"p-250d7b7f335a4b49-1","url":"https://a.p4theater.top/research/hs-39f69249d0f9fe5b#p-250d7b7f335a4b49-1","kind":"li","headingPath":["相关来源"],"text":"2026-05-21-125到130分钟级接触表与clip复核","textSha256":"a25bf94ee5198223de5df4b79394d61d836a6f9d5d0fcf8c639773045029c4d0","links":["https://a.p4theater.top/research/hs-27ae8a9bfdc5b69a"],"images":[]}]}
